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This year, millions of people will be tuning into Virtual Reality, and the appetite for VR content and content creators is predicted to grow at an incredible pace.

As a Terragen user you have an advantage. You create worlds, make remote places accessible and craft images that move people. VR consumers and developers are crying out for content like this. When you step inside a digital landscape in VR, you get a sense of scale, and a sense that you’re really there. It becomes a real place. We’ve done this with Terragen worlds and it’s a magical experience. We’ve walked on the surface of Mars. We’ve stepped back in time to a serene landscape that begs to be explored. We even tried the Terragen benchmark scene, and when we first stepped inside it suddenly became a real place. We want more! So we are asking for your help.

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We are running a competition to find the best Terragen scenes to turn into VR experiences. Participants should submit renders that show 360-degree views of breathtaking places created with Terragen. Resolution requirements are modest, so you won’t need the fastest computer on the block to enter. You can use any version of Terragen.

You don’t need to start from scratch. If you already have scenes that you think will make good VR experiences, we want to see them! VR is an amplifier. Seeing your artwork on the screen is one thing, but walking into it and becoming part of it is so much more powerful.

Oculus, Samsung, HTC Vive and Playstation VR are all pushing hard this year. Of course we want Terragen to be a part of this exciting future. Your Terragen creations deserve to be seen this way, and we can make it happen!

The closing date for entries is April 11th, 2016 at 11:59PM Pacific Time

Prizes


1st

$500 cash
Terragen 4 Professional
$400 worth of render credits with Pixel Plow
XfrogPlants Volumes 1 & 2 (2900 plants)
QuadSpinner GeoGlyph Pro for World Machine
Your scene rendered in high resolution for VR
3D Art Live – Interview “The Making Of”
3D Art Live – 1 Year “Back Issue Access”

2nd

$300 cash
Terragen 4 Professional
$200 worth of render credits with Pixel Plow
XfrogPlants Volumes 1 & 2 (2900 plants)
Your scene rendered in high resolution for VR
3D Art Live – Interview “The Making Of”
3D Art Live – 1 Year “Back Issue Access”

3rd

$150 cash
Terragen 4 Professional
$100 worth of render credits with Pixel Plow
XfrogPlants Volumes 1 & 2 (2900 plants)
Your scene rendered in high resolution for VR
3D Art Live – Interview “The Making Of”
3D Art Live – 1 Year “Back Issue Access”

4th-10th

Terragen 4 Professional
Your scene rendered in high resolution for VR

Rules for Terragen VR Challenge

1. The theme is simply “VR”. Anything goes.

2. Must be rendered entirely with Terragen. Postwork is limited to color adjustments such as levels, curves, contrast, brightness, hue and saturation. Local tone mapping is NOT allowed. Scenes can be rendered in more than one part, as long as the parts can be combined without complicated postwork. Compositing with alpha channels or mattes rendered by Terragen is OK.

3. You can use any version of Terragen (Terragen 3, Terragen 2 or Terragen Classic).

4. You can mix versions of Terragen (e.g. Terragen Classic for the sky and Terragen 3 for terrain), as long as they can be combined without complicated postwork. Compositing with alpha channels or mattes rendered by Terragen is OK.

5. Assets such as terrains and objects may be created with 3rd-party software, as long as the final images can be rendered entirely in Terragen.

6. You are free to use existing scenes. If you think you have something that will make a good VR experience, use it! You don’t need to start from scratch.

7. Choose between 1 and 5 locations (camera positions) in your scene. The judges are more likely to chose entries that demonstrate that they have multiple locations which could be turned into 360-degree views, not just a single location. However, single-location scenes are also allowed, so don’t be afraid to submit a scene even if it only has one location.

8. For each “location”, do one of the following:

a) Render a 360-degree view using the spherical camera (if you have a version of Terragen with this feature). The image size should be at least 2000×1000 (we can render at higher resolutions later). The width should be twice the height.

or

b) Render 6 views looking in 6 directions: front, back, left, right, up down. We’ve provided a set of nodes to help you do this in Terragen 2 and 3, which you can download here, and a script for Terragen Classic which you can download here. Each image should be at least 500×500 (we can render at higher resolutions later), and should be square. The field of view should be 90 degrees for each image so that the 6 images can be combined to form a cube.

9. Prepare to share your scene files with us (.TGD, objects, textures etc.). We may ask you to send us your files so that we can test how well the scene turns into a VR experience, which may require us to modify the scene. We will need the .TGD, objects, textures etc. The simplest way to do this is with “Export Gathered Project” in Terragen 2 and 3. If you use assets that have a license that prohibits you from sharing them with us, give us clear instructions on how to obtain those same assets. It is OK to send us assets from Xfrog and NWDA; we already have licenses to use those, so simply include them in the package you send us.

10. By submitting an entry, you grant Planetside Software and its partners perpetual non-exclusive rights to use, for any purpose, the scene files (.TGD, objects, textures etc.) and rendered images that you send to us in connection with your entry.

11. Planetside Software agrees to make all reasonable effort to credit you as the author any time we use your rendered images or scenes, and to require the same of its partners.

12. The panel of judges will be selected by Planetside Software. Planetside Software has the right to make final decisions and to reject any entry for any reason.

13. Planetside Software will award prizes and publish a list of winners and their prizes no later than July 1st 2016. Except for cash prizes and Terragen prizes, Planetside Software reserves the right to substitute prizes from our sponsors with other prizes of approximate or greater value.

14. You can submit however many entries you like. Sometimes you just can’t decide which one is your favorite, and we understand!

15. The closing date for entries is April 11th, 2016 at 11:59PM Pacific Time.

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